About

Knowing isn't the hard part. Doing is.

I work across sales performance, learning and facilitation — two brands, one job. Simpler Selling turns sales thinking into behaviour. Facilitation Alive makes sure what happens in the room is worth people's time.

Twenty years in and around sales floors, training rooms and conference stages has left me with four working principles. Everything below is built on them.

Portrait of Shane McGrath

Four principles

What I hold to, whatever the room or the brand.

01

Knowing is cheap

Content is everywhere. Most teams already hold more models and playbooks than they will ever use, so adding another deck moves nothing.

See it in Diagnose
02

Doing costs something

Working differently spends attention, confidence and a little social risk. That is the part most training quietly skips — and the only part that shows up in results.

See it in Design
03

The room is where it closes

Behaviour shifts when people try it in front of others, hear something honest back, and adjust while it still costs nothing.

See it in Deliver
04

Monday is the real test

If it does not survive a normal working week — the pipeline review, the awkward call, the packed diary — it did not happen.

See it in Embed
Shane McGrath explaining the science, calling and art of facilitation on a whiteboard
The thread · science, calling and art

Services

From diagnosis to behaviour that sticks.

These five stages exist to act on the four principles above — each one is named against the principle it serves. Not every project needs all five, but skipping Embed is usually why the first three never reach performance.

  1. 01Diagnose

    Principle 01 · Knowing is cheap

    Find the behaviour that's actually missing

    Before anyone writes content: conversations with sellers, managers and stakeholders to see what people do today and where performance really leaks. A short, sharp read of the room rather than a survey exercise.

    • Discovery interviews
    • Call and conversation review
    • Capability mapping
  2. 02Design

    Principle 02 · Doing costs something

    Build the experience around the doing

    Sessions designed backwards from the behaviour change, with the risky part rehearsed rather than described. Content is stripped to what's needed; the rest of the time goes to practice, reflection and decisions.

    • Programme and curriculum design
    • Workshop and session design
    • Facilitation guides and toolkits
  3. 03Deliver

    Principle 03 · The room is where it closes

    Facilitate so people take part

    Virtual, in person or hybrid — from 30-person workshops to 100+ attendee events. Psychological safety first, so people contribute honestly instead of performing for the room.

    • Sales and manager enablement
    • Leadership and team workshops
    • Conference and large-group facilitation
  4. 04Embed

    Principle 04 · Monday is the real test

    Make the new behaviour survive contact with the week

    Managers coached to reinforce it, simple rituals to keep it alive, and follow-up that checks what changed rather than what was covered.

    • Manager coaching
    • Reinforcement sessions
    • Train-the-facilitator
  5. 05Enable others

    Principle 03 · The room is where it closes

    Grow the people who run the room

    For trainers and facilitators who want more than a script: how to hold a group, ask better questions, and use AI to prepare without flattening the human part.

    • Facilitation skills programmes
    • AI for sellers and facilitators
    • Coaching and supervision
Shane McGrath mapping utilisation and impact on a whiteboard during a live session
In person · mapping utilisation to impact
Shane McGrath running a virtual session with a brainstorm toolkit board on screen
Virtual · the brainstorm toolkit
Shane McGrath facilitating a room of participants seated at round tables
“The measure isn't how much content was covered. It's what people can do differently afterwards.”

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